7 Comments

That Eurogamer comment is odd. Not sure what the badges are for? Think just two seconds longer as you write the following sentences. But they got there.

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Some folks are radically anti-collectible, anti-achievement, anti meta-game motivators. If anything, I’m grateful when people just admit whatever weird bias they have, and it does seem worthwhile that they unpack the design (everyone needs an editor)

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My partner and I are playing 3D World for the first time right now, and I can't wait to hop into Wonder next. The "ghosting" mechanic to prevent players from bumping into each other is such a nice touch.

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Yes! It's a great idea. Sometimes, Nintendo is a mixture of both. ;)

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Thanks for this heads-up. It helped make it an easy call to try this out with my 4-year-old, and we had a blast just bopping around the first few levels together. The lack of any countdown timer on the level is certainly a blessing, especially when he discovered that he could hold down a button to summon an item balloon over his head and spent the next ~5 minutes just doing that over and over.

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So far, it's not as fun to play with the 6yo as 3D World or Kirby and the Forgotten Land.

The "Max Player Distance" as described in this Reddit post (https://www.reddit.com/r/Mario/comments/178g6gl/mario_wonders_local_multiplayer_is_disappointing/) is very low, so whoever is leading will end up dropping the other player offscreen very frequently. This causes Big Feelings in my little one.

I would be happy to always be the Tails to her Sonic, but the game reallocates camera control all the time. The person controlling the camera has a crown icon, but if they fall in a pit it's transferred to another player, presumably until they too are knocked out.

I would vastly prefer an option where the crown could stay "locked" to a given player if possible, though given Nintendo's shoddy record on accessibility I don't expect it to happen.

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Bowser’s Fury was incredible, and I hope the mainline 3D Mario games follow in those footsteps. I loved that particular implementation of an open world, and actually had more fun with it than I did with Odyssey.

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