That Eurogamer comment is odd. Not sure what the badges are for? Think just two seconds longer as you write the following sentences. But they got there.
Some folks are radically anti-collectible, anti-achievement, anti meta-game motivators. If anything, I’m grateful when people just admit whatever weird bias they have, and it does seem worthwhile that they unpack the design (everyone needs an editor)
My partner and I are playing 3D World for the first time right now, and I can't wait to hop into Wonder next. The "ghosting" mechanic to prevent players from bumping into each other is such a nice touch.
Thanks for this heads-up. It helped make it an easy call to try this out with my 4-year-old, and we had a blast just bopping around the first few levels together. The lack of any countdown timer on the level is certainly a blessing, especially when he discovered that he could hold down a button to summon an item balloon over his head and spent the next ~5 minutes just doing that over and over.
I would be happy to always be the Tails to her Sonic, but the game reallocates camera control all the time. The person controlling the camera has a crown icon, but if they fall in a pit it's transferred to another player, presumably until they too are knocked out.
I would vastly prefer an option where the crown could stay "locked" to a given player if possible, though given Nintendo's shoddy record on accessibility I don't expect it to happen.
Bowser’s Fury was incredible, and I hope the mainline 3D Mario games follow in those footsteps. I loved that particular implementation of an open world, and actually had more fun with it than I did with Odyssey.
That Eurogamer comment is odd. Not sure what the badges are for? Think just two seconds longer as you write the following sentences. But they got there.
Some folks are radically anti-collectible, anti-achievement, anti meta-game motivators. If anything, I’m grateful when people just admit whatever weird bias they have, and it does seem worthwhile that they unpack the design (everyone needs an editor)
My partner and I are playing 3D World for the first time right now, and I can't wait to hop into Wonder next. The "ghosting" mechanic to prevent players from bumping into each other is such a nice touch.
Yes! It's a great idea. Sometimes, Nintendo is a mixture of both. ;)
Thanks for this heads-up. It helped make it an easy call to try this out with my 4-year-old, and we had a blast just bopping around the first few levels together. The lack of any countdown timer on the level is certainly a blessing, especially when he discovered that he could hold down a button to summon an item balloon over his head and spent the next ~5 minutes just doing that over and over.
So far, it's not as fun to play with the 6yo as 3D World or Kirby and the Forgotten Land.
The "Max Player Distance" as described in this Reddit post (https://www.reddit.com/r/Mario/comments/178g6gl/mario_wonders_local_multiplayer_is_disappointing/) is very low, so whoever is leading will end up dropping the other player offscreen very frequently. This causes Big Feelings in my little one.
I would be happy to always be the Tails to her Sonic, but the game reallocates camera control all the time. The person controlling the camera has a crown icon, but if they fall in a pit it's transferred to another player, presumably until they too are knocked out.
I would vastly prefer an option where the crown could stay "locked" to a given player if possible, though given Nintendo's shoddy record on accessibility I don't expect it to happen.
Bowser’s Fury was incredible, and I hope the mainline 3D Mario games follow in those footsteps. I loved that particular implementation of an open world, and actually had more fun with it than I did with Odyssey.