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Gosh I can't wait for the next generation of chat filters that actually work instead of only instigating more creative ways to spell things. Gooner, gooning, nagger, etc etc etc.

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I've certainly heard some horror stories when it come to Roblox and user created levels. We aren't there yet, but I'm not looking forward to the day my child wants to do online gaming. Speaking for myself, I think I prefer solo gaming so I don't run into a lot of these problems! But in the world of Roblox, Fortnight, Apex Legends, and whatever else I'm sure this is a big problem.

Then again my parents were upset when I was playing Mortal Kombat 2 and Grand Theft Auto 3, so each generation has a little big of this I guess.

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I agree for the most part that games don't seem more violent, and I had plenty of completely inappropriate interactions as a kid on chat rooms in the 90s. I have a different perspective on this as a parent than I did at the time, but broadly it doesn't seem like it's gotten any worse. Maybe the difference is that what was once reserved for sicko kids is available to everyone now.

My kids interact with games in different ways, but from watching my son's gaming habits in particular the two things that really worry me are the blending of games and social media and the availability of different free games. Going to the video store and renting a Nintendo game for a week instilled a certain patience and perseverance. Now my son will play a Roblox game for a few minutes until he gets bored or hits a wall and switch. Same with Play Pass and free games on his tablet and Game Pass on Xbox. I've tried to push back a little, but I don't really know how to balance it. Telling him he can pick a single mobile game and if it's terrible too bad seems kind of arbitrary and mean. Same with saying he can't bounce around with his friends in Roblox. I'd love to hear any advice on this or if it matches other parents experience.

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